An Analysis of Technology-Based Materials for Computer Science Instruction
Abstract
Technology acts as a catalyst, initiating various changes in the fields of education, research, the workplace, and the utilization of information and knowledge. Colleges and universities have increasingly used alternative strategies to support students in their computer science studies, transcending traditional procedures, in the twenty-first century. By incorporating technological tools, educators can benefit from fulfilling the global requirement to replace traditional teaching methods with technology-driven teaching and learning resources. Consensus among researchers is that the integration of technology is essential across diverse educational systems. Currently, there is a shortage of thorough study investigating the different technological tools used in education, such as computer-based, game-based, mobile-based, and multimedia technologies. This page offers a thorough analysis of various commonly used educational approaches, including active learning, problem-based learning, collaborative learning, and inductive learning. The text also includes a range of technological tools used in these methodologies, such as mobile devices (laptops, PDAs, tablets, mobile phones), online learning tools (flipped classroom, web MOOCs), gaming-based technologies (ICT, CAI, CBI), multimedia technologies (videos, MCMs, MAMCM), and online learning tools (web MOOCs, web MOOCs). The aim of this study article is to assess the capabilities and efficacy of technology tools in the field of education. In addition, the work offers definitions for each approach and assesses the advantages and disadvantages of various technology tools and instructional methods. The incorporation of technological instruments in the classroom has generally shown increased efficacy, or at least equivalent efficacy, compared to traditional teaching approaches. Nevertheless, the credibility of each particular strategy is contingent upon different levels of empirical evidence. By incorporating technology into the teaching and learning process, individuals can enhance productivity, enhance the effectiveness of existing approaches, and introduce educationally advantageous pedagogical advancements. We provide a comprehensive analysis of the current theoretical literature on the impact and efficacy of technology in the realm of education. Utilizing technology to improve teaching and learning fosters a stronger connection between educators and students. Teachers and personnel must employ appropriate technical resources to incorporate technology and cultivate a more inventive educational setting for kids.
Keywords: education, effectiveness, information communication, technology, multimedia, technology, technological tools